♥ J Bridge

Bridge Rules — All the Basics on One Page

This page collects the rules of bridge in plain language: from the fundamental rule of following suit to scoring, vulnerability and slams. Completely new to the game? Start with how to play bridge first.

The structure: hands, tricks, two phases

The most important rule: follow suit

You must play a card of the suit that was led, as long as you hold one. If you have none, you may ruff with a trump or discard from another suit. Breaking this rule is called a revoke — the most serious offence in the game.

Trumps

The suit named in the contract is the trump suit. Any trump — even the lowest — beats every card of the other suits. In a no-trump (NT) contract, the highest card of the led suit simply wins.

Declarer and dummy

The side that wins the auction plays the contract: one of them is the declarer, and the other — the dummy — spreads their cards face-up on the table. The declarer plays both hands while the defenders try to defeat the contract.

High-card points and hand evaluation

Contracts, game and slam

The contract states how many tricks your side commits to winning, always beyond the first six: a level-2 contract means 8 tricks. Game is a big bonus contract — for example 4♥ or 3NT. A small slam (level 6) means 12 tricks, and a grand slam (level 7) — all 13, for the biggest bonus of all.

Scoring and vulnerability

Make the contract and you score by its level, with overtricks adding more. Go down and the defenders score for every undertrick. Each hand sets which side is vulnerable: when vulnerable, both bonuses and penalties are larger. A double raises both the risk and the reward.

💡 Every concept here — and dozens more, from finesses to defensive signals — is also explained live, move by move, inside J Bridge.

Ready to try?

The best way to absorb the rules is a real hand. The game is free, with no ads — and the computer has endless patience.

Play bridge free now →